Research + News | Topic: Video Games
Oct 22, 2018
Parents’ Ultimate Guide To Fortnite
Are your kids caught up in the Fortnite frenzy? Here’s everything you need to know about this popular video game. Read the helpful articles from Common Sense Media here.
Oct 18, 2018
Holiday 2018: The Most Anticipated Video Games
So which video games are gamers most anxious to sink their teeth into this year? Read the report from Nielsen here.
Sep 17, 2018
The Average Child Spends Just 7 Hours A Week Outside, But More Than Twice That Playing Video Games Inside
The survey also found that 40 percent of parents have to force their children to leave the house in order to spend time outdoors. Read the article here.
Aug 17, 2018
Sick WhatsApp ‘Momo Suicide Game’ Infiltrates ‘Minecraft’
The horrific “Momo” WhatsApp ‘suicide game’ linked to the death of at least one teen has appeared in “Minecraft.” Read the article here.
Aug 17, 2018
Parents Hiring Fortnite Coaches To Improve Play, Help Children Level Up
As Fortnite Battle Royale continues to dominate the world of video games, parents are starting to invest in coaches in the same way they would for sports or academics. Read the article here.
Jul 11, 2018
Esports Niche Getting Bigger; 62% Play At Least An Hour Per Week
New research from Parks Associates shows that 10% of U.S broadband households watch esports content on sites ranging from Amazon’s Twitch to YouTube, and 62% actually play an esports game for at least an hour a week. Read the article here.
Jul 3, 2018
The Top 10 Video Games Of 2018 (So Far)
We’re halfway through the year 2018 and there have already been a handful of huge gaming hits that have dominated our lives for dozens (and dozens [and dozens]) of hours. Read the article here
Jun 8, 2018
Console Upgrades Continue To Drive Interest For U.S. Video Gamers
Change is inevitable, and nowhere is that more so than in video games, where transformation can happen in the blink of an eye, thanks to the velocity inherent in digital media. Read the article here.
Jun 5, 2018
Homework, Not Games, The Reason Why China’s Teens Go Online?
Homework, not gaming, was the top reason cited by teenage respondents for going online, according to a study by Tencent Holdings, which is facing public scrutiny over its role in policing gaming addiction among youths. Read the article here.
May 31, 2018
U.S. Games 360 Report: 2018
For the ninth year in a row, Nielsen has conducted extensive research into how Americans feel about—and consume—gaming. Read the report here.