Research + News | Topic: Video Games

Esports Niche Getting Bigger; 62% Play At Least An Hour Per Week

New research from Parks Associates shows that 10% of U.S broadband households watch esports content on sites ranging from Amazon’s Twitch to YouTube, and 62% actually play an esports game for at least an hour a week. Read the article here.

The Top 10 Video Games Of 2018 (So Far)

Console Upgrades Continue To Drive Interest For U.S. Video Gamers

Change is inevitable, and nowhere is that more so than in video games, where transformation can happen in the blink of an eye, thanks to the velocity inherent in digital media. Read the article here.

Homework, Not Games, The Reason Why China’s Teens Go Online?

Homework, not gaming, was the top reason cited by teenage respondents for going online, according to a study by Tencent Holdings, which is facing public scrutiny over its role in policing gaming addiction among youths. Read the article here.

U.S. Games 360 Report: 2018

For the ninth year in a row, Nielsen has conducted extensive research into how Americans feel about—and consume—gaming. Read the report here.

Fortnite On Android Is Coming This Summer

Epic has revealed that is planning to launch its battle royale shooter for Google’s mobile operating system this summer. Read the article here.

Battle Royale(ty) – Top Fortnite Players To Watch

With the game entering the cultural zeitgeist and players earning celebrity status—particularly among teen boys—here are a few gamers to keep an eye on. Read the article here.

How Fortnite Captured Teens’ Hearts And Minds

The craze for the third-person shooter game has elements of Beatlemania, the opioid crisis, and eating Tide Pods. Read the article here.

How Video Games Turn Teenagers Into Millionaires

From making their own games, to broadcasting live online, to playing professionally in packed stadiums – how entrepreneurs in their teens and twenties earn a living on video games. Read the article here.

Esports Racks Up Points With Hard-To-Reach Demo: Young Males

As platforms like Twitch become destinations in their own right, and esports leagues become more formal in their structures, the opportunities for brands to engage becomes clearer. Read the full article here.