Research + News | Topic: Video Games

Parents’ Ultimate Guide To Fortnite

Are your kids caught up in the Fortnite frenzy? Here’s everything you need to know about this popular video game. Read the helpful articles from Common Sense Media here.

Holiday 2018: The Most Anticipated Video Games

So which video games are gamers most anxious to sink their teeth into this year? Read the report from Nielsen here.

The Average Child Spends Just 7 Hours A Week Outside, But More Than Twice That Playing Video Games Inside

The survey also found that 40 percent of parents have to force their children to leave the house in order to spend time outdoors. Read the article here.

Sick WhatsApp ‘Momo Suicide Game’ Infiltrates ‘Minecraft’

The horrific “Momo” WhatsApp ‘suicide game’ linked to the death of at least one teen has appeared in “Minecraft.” Read the article here.

Parents Hiring Fortnite Coaches To Improve Play, Help Children Level Up

As Fortnite Battle Royale continues to dominate the world of video games, parents are starting to invest in coaches in the same way they would for sports or academics. Read the article here.

Esports Niche Getting Bigger; 62% Play At Least An Hour Per Week

New research from Parks Associates shows that 10% of U.S broadband households watch esports content on sites ranging from Amazon’s Twitch to YouTube, and 62% actually play an esports game for at least an hour a week. Read the article here.

The Top 10 Video Games Of 2018 (So Far)

Console Upgrades Continue To Drive Interest For U.S. Video Gamers

Change is inevitable, and nowhere is that more so than in video games, where transformation can happen in the blink of an eye, thanks to the velocity inherent in digital media. Read the article here.

Homework, Not Games, The Reason Why China’s Teens Go Online?

Homework, not gaming, was the top reason cited by teenage respondents for going online, according to a study by Tencent Holdings, which is facing public scrutiny over its role in policing gaming addiction among youths. Read the article here.

U.S. Games 360 Report: 2018

For the ninth year in a row, Nielsen has conducted extensive research into how Americans feel about—and consume—gaming. Read the report here.