Research + News | Topic: Digital Natives

The Complex World Of Teens And Screens

Harvard researchers Emily Weinstein and Carrie James tell us what teens are really doing while on their phones. Read the article here.

What We Get Wrong About Teens And Screens

Teens’ digital struggles are part of a larger issue they’re facing. Read the article here.

Pro Sports Leagues Are Chasing Gen Z Where It Plays

Here’s what sports marketers are doing to win back a lost generation and save the future of fandom. Read the article here.

This Is Our Chance To Pull Teenagers Out Of The Smartphone Trap

For many years now, some experts have been saying that smartphones and social media harm teens while others have dismissed those concerns as just another moral panic, no different from those that accompanied the arrival of video games, television and even comic books. Read the article here.

Digital Generations: The Technology Gap Between Seniors, Parents, And Kids

One of the reasons younger generations are more comfortable interacting with technology is because they know the world no other way. Read the article here.

One Year Into Pandemic, What Are Kids And Parents Learning About Tech?

Physically being in school with friends and teachers is best, but it seems kids have made big gains in becoming tech savvy. Read the article here.

The New Late-Night

New YouTube talk shows that Millennials and Gen Zs are tuning into. Read the article here.

What To Know About Teens And ‘Sadfishing’

Sadfishing is basically when someone posts a really sad picture (sometimes they are crying, or have a really sad look on their face) while telling an emotional or heart-wrenching story or event that happened. Sometimes these things are true and, well, sometimes they are simply to get some attention. Read the article here.

The Common Sense Census: Media Use by Kids Age Zero to Eight, 2020

The latest research from Common Sense Media is now available. Access the report here.

Fortnite Is The New IRL: Why Brands Must Plan For A Rise In Virtual Gatherings

Much of life has moved online in the wake of the COVID-19 pandemic, and few industries have been better suited to this new normal than video games. Read the article here.